/// <summary> /// Convert screen position to world position /// </summary> public Vector3 ScreenToWorld(Vector2 inPos) { Vector3 minPointSource = graphics.GraphicsDevice.Viewport.Unproject(new Vector3(inPos, 0f), camera.GetProjectionMatrix(), camera.GetViewMatrix(), Matrix.Identity); Vector3 maxPointSource = graphics.GraphicsDevice.Viewport.Unproject(new Vector3(inPos, 1f), camera.GetProjectionMatrix(), camera.GetViewMatrix(), Matrix.Identity); Vector3 dir = maxPointSource - minPointSource; float zFactor = -minPointSource.Y / dir.Y; Vector3 zeroWorldPoint = minPointSource + dir * zFactor; return zeroWorldPoint; }
Monday, 4 March 2013
XNA 4.0 Tutorial: Converting Screen Position To World Position Function
Labels:
C#,
Tutorials,
XNA 4.0,
XNA 4.0 Tutorials
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