Showing posts with label 3DS Max. Show all posts
Showing posts with label 3DS Max. Show all posts

Monday, 4 March 2013

SP 2013: Bulbs


Team Members:
  • Muhammad Azharuddin Bin Azhar (DinoCaspero)
  • Dickson Ang Jun Wei
  • Mohammad Nashrulhaq Abdullah
  • Ang Jun Yao
  • Edgar Wong Yu En
Platform:

XBox 360

Software Used:
  • XNA 4.0 (C#)
  • Visual Studio Professional 2010
  • Autodesk 3DS Max 2012
  • Adobe Photoshop CS5
More Information:
  • 2.5D battle platform game
  • Character selection available
  • 2 - 4 players game
  • Animation implementation
  • Bloom shader

SP 2013: Wizard Lodge Level Design


Team Members:
  • Muhammad Azharuddin Bin Azhar (DinoCaspero)
  • Dickson Ang Jun Wei
  • Leslie Lau Wei Qi
Software Used:
  • Unreal Engine 2010
  • Autodesk 3DS Max 2012

SP 2013: Pac Man Remake

Platform:

Windows

Software Used:
  • Panda3D (Python)
  • Visual Studio Professional 2010
  • Autodesk 3DS Max 2012
  • Adobe Photoshop CS5
More Information:
  • Finite state management implementation for AI
  • AStar pathfinder for AI

Sunday, 3 March 2013

SP 2013: Relic Dissonance 2

Team Members:
  • Muhammad Azharuddin Bin Azhar (DinoCaspero)
  • Dickson Ang Jun Wei
  • Jeric Yim Jun Kang
Platform:

Windows

Software Used:
  • DirectX 9 (C++)
  • Visual Studio Professional 2010
  • Adobe Photoshop CS5
  • Autodesk 3DS Max
Link:

More Information:
  • Quest implementation
  • Particle effects implementation

Bulbs Characters Model Design

Friday, 1 March 2013

SP 2013: Battle Bombers

Team Members:
  • Muhammad Azharuddin Bin Azhar (DinoCaspero)
  • Dickson Ang Jun Wei
  • Mohammad Nashrulhaq Abdullah
Platform:

XBox 360

Software Used:
  • XNA 4.0 (C#)
  • Visual Studio Professional 2010
  • Autodesk 3DS Max 2012
More Information:
  • 2.5D battle platform game
  • 2 player game in split screen
  • Character selection available

SP 2013: Haunted Mansion Level Design

Team Members:
  • Muhammad Azharuddin Bin Azhar (DinoCaspero)
  • Dickson Ang Jun Wei
  • Leslie Lau Wei Qi
Software Used:
  • Unreal Engine 2010
  • Autodesk 3DS Max 2012

SP 2012: Relic Dissonance

Platform:

Windows

Software Used:
  • DirectX 9 (C++)
  • Visual Studio Professional 2010
  • Autodesk 3DS Max 2012
Link:


SP 2012: Super Human Secret Lab Level Design


Team Members:
  • Muhammad Azharuddin Bin Azhar (DinoCaspero)
  • Dickson Ang Jun Wei
  • Leslie Lau Wei Qi
Software Used:
  • Unreal Engine 2010
  • Autodesk 3DS Max 2012

SP 2012: Galactic Guardian

Platform:

XBox 360

Software Used:
  • XNA 4.0 (C#)
  • Visual Studio Professional 2010
  • Autodesk 3DS Max 2012
More Information:
  • Radar implemented
  • Tank turret bone rotate up and down
  • Simple physics for cannon ball

SP 2012: 3D Car Modeling & Import to UDK

3DS Max Screenshot:

UDK Screenshot: