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Showing posts with label SP. Show all posts
Showing posts with label SP. Show all posts
Monday, 9 June 2014
Monday, 4 March 2013
SP 2013: Bulbs
Team Members:
- Muhammad Azharuddin Bin Azhar (DinoCaspero)
- Dickson Ang Jun Wei
- Mohammad Nashrulhaq Abdullah
- Ang Jun Yao
- Edgar Wong Yu En
XBox 360
Software Used:
- XNA 4.0 (C#)
- Visual Studio Professional 2010
- Autodesk 3DS Max 2012
- Adobe Photoshop CS5
More Information:
- 2.5D battle platform game
- Character selection available
- 2 - 4 players game
- Animation implementation
- Bloom shader
SP 2013: Wizard Lodge Level Design
Team Members:
- Muhammad Azharuddin Bin Azhar (DinoCaspero)
- Dickson Ang Jun Wei
- Leslie Lau Wei Qi
Software Used:
- Unreal Engine 2010
- Autodesk 3DS Max 2012
SP 2013: Pac Man Remake
Platform:
Windows
Software Used:
Windows
Software Used:
- Panda3D (Python)
- Visual Studio Professional 2010
- Autodesk 3DS Max 2012
- Adobe Photoshop CS5
More Information:
- Finite state management implementation for AI
- AStar pathfinder for AI
Sunday, 3 March 2013
SP 2013: Relic Dissonance 2
Team Members:
- Muhammad Azharuddin Bin Azhar (DinoCaspero)
- Dickson Ang Jun Wei
- Jeric Yim Jun Kang
Platform:
Windows
Software Used:
https://www.dropbox.com/s/r4pkvgqf20rro7j/Relic%20Dissonance%202%20By%20DinoCaspero%20%26%20Team.zip
Windows
Software Used:
- DirectX 9 (C++)
- Visual Studio Professional 2010
- Adobe Photoshop CS5
- Autodesk 3DS Max
Link:
https://www.dropbox.com/s/r4pkvgqf20rro7j/Relic%20Dissonance%202%20By%20DinoCaspero%20%26%20Team.zip
More Information:
- Quest implementation
- Particle effects implementation
Friday, 1 March 2013
SP 2013: Battle Bombers
Team Members:
XBox 360
Software Used:
- Muhammad Azharuddin Bin Azhar (DinoCaspero)
- Dickson Ang Jun Wei
- Mohammad Nashrulhaq Abdullah
XBox 360
Software Used:
- XNA 4.0 (C#)
- Visual Studio Professional 2010
- Autodesk 3DS Max 2012
More Information:
- 2.5D battle platform game
- 2 player game in split screen
- Character selection available
SP 2013: Haunted Mansion Level Design
Team Members:
- Muhammad Azharuddin Bin Azhar (DinoCaspero)
- Dickson Ang Jun Wei
- Leslie Lau Wei Qi
Software Used:
- Unreal Engine 2010
- Autodesk 3DS Max 2012
SP 2012: Galactic Tank
SP 2012: Relic Dissonance
Platform:
Windows
Software Used:
Windows
Software Used:
- DirectX 9 (C++)
- Visual Studio Professional 2010
- Autodesk 3DS Max 2012
Link:
SP 2012: Super Human Secret Lab Level Design
Team Members:
- Muhammad Azharuddin Bin Azhar (DinoCaspero)
- Dickson Ang Jun Wei
- Leslie Lau Wei Qi
- Unreal Engine 2010
- Autodesk 3DS Max 2012
SP 2012: Galactic Guardian
Platform:
XBox 360
Software Used:
XBox 360
Software Used:
- XNA 4.0 (C#)
- Visual Studio Professional 2010
- Autodesk 3DS Max 2012
More Information:
- Radar implemented
- Tank turret bone rotate up and down
- Simple physics for cannon ball
SP 2012: Dominatus Arena
Game Description:
In the planet Kuglo, Red, Green, Blue, and Yellow factions battle for dominance over one another. Each faction sends a representative into the Dominatus Arena to battle each other.
The winner of this battle royale shall achieve dominance over all other facctions and reign supreme in Kuglo!
Team Members:
In the planet Kuglo, Red, Green, Blue, and Yellow factions battle for dominance over one another. Each faction sends a representative into the Dominatus Arena to battle each other.
The winner of this battle royale shall achieve dominance over all other facctions and reign supreme in Kuglo!
Team Members:
- Muhammad Azharuddin Bin Azhar (DinoCaspero)
- Leslie Lau Wei Qi
- Character colors selection
- 2 maps available, opened and closed arena
Platform:
Windows Phone 7.1
Software Used:
- XNA 4.0 (C#)
- Visual Studio Professional 2010
- Adobe Photoshop CS5
Link:
More Information:
- AStar pathfinder implement for AI
- Shop and inventory implemented
SP 2012: LightUp
Platform:
Adobe Flash Player
Software Used:
Adobe Flash Player
Software Used:
- Adobe Flash Professional CS5
Link:
More Information:
- Masking gameplay
- 5 levels
SP 2012: Recrafto
Platform:
Windows
Software Used:
- DirectX 9 (C++)
- Visual Studio Professional 2010
More Information:
- Minecraft game concept
SP 2012: The Annoying Mat Game Trailer
Platform:
Adobe Flash Player
Software Used:
- Adobe Flash Professional CS5 (Actionscript 3.0)
SP 2012: Breakout Remake
Platform:
Windows
Software Used:
- DirectX 9 (C++)
- Visual Studio Professional 2010
- Microsoft DirectX SDK (June 2010)
SP 2012: Flag Raiser Mobile
Game Description:
You are a volunteer, supporting a charity in a Flag Day event.
Sounds boring? Not!
Challenge yourself by collecting as much money as possible within the time limit!
Features:
- Bonus smiley give you additional money for each happy smiley you received
- Bonus smiley also decrease the money deducted for each angry smiley
- Hidden thieves disguise themselves as normal people, stealing all the money you have collected
Platform:
Windows Phone 7.1
Software Used:
- XNA 4.0 (C#)
- Visual Studio Professional 2010
- Adobe Photoshop CS5
http://www.windowsphone.com/en-sg/store/app/flag-raiser/87252dcc-0256-48d3-942d-5186118c0b26
More Information:
- This game won the Nokia Knight Competition 2012 for the best apps category.
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