Wednesday, 6 March 2013

XNA 3D Tower Defense for Windows Phone 7.1: On Development Progress 003

*[Project Discontinued]


Implemented:
  • Enemy (Basic Spawn, Movement)
  • Add/Remove wall update with reset all enemies waypoints

Tuesday, 5 March 2013

XNA 3D Tower Defense for Windows Phone 7.1: On Development Progress 002

Implemented:
  • Game state management
  • Simple GUI (Pause, Build, Remove, Zoom In/Out)
  • Pathfinder by XNA Tower Defence
  • Temporary walls

Monday, 4 March 2013

XNA 4.0 Tutorial: Converting Screen Position To World Position Function

/// <summary>
/// Convert screen position to world position
/// </summary>
public Vector3 ScreenToWorld(Vector2 inPos)
{
    Vector3 minPointSource = graphics.GraphicsDevice.Viewport.Unproject(new Vector3(inPos, 0f), camera.GetProjectionMatrix(), camera.GetViewMatrix(), Matrix.Identity);
    Vector3 maxPointSource = graphics.GraphicsDevice.Viewport.Unproject(new Vector3(inPos, 1f), camera.GetProjectionMatrix(), camera.GetViewMatrix(), Matrix.Identity);

    Vector3 dir = maxPointSource - minPointSource;
    float zFactor = -minPointSource.Y / dir.Y;
    Vector3 zeroWorldPoint = minPointSource + dir * zFactor;

    return zeroWorldPoint;
}

XNA 3D Tower Defense for Windows Phone 7.1: On Development Progress 001

Implemented:
  • Rotated tile selector to select which tile to edit
  • Top view camera which is drag able
  • Simple map class with empty 2D array to store which tiles is walk able for Enemy AI

SP 2013: Bulbs


Team Members:
  • Muhammad Azharuddin Bin Azhar (DinoCaspero)
  • Dickson Ang Jun Wei
  • Mohammad Nashrulhaq Abdullah
  • Ang Jun Yao
  • Edgar Wong Yu En
Platform:

XBox 360

Software Used:
  • XNA 4.0 (C#)
  • Visual Studio Professional 2010
  • Autodesk 3DS Max 2012
  • Adobe Photoshop CS5
More Information:
  • 2.5D battle platform game
  • Character selection available
  • 2 - 4 players game
  • Animation implementation
  • Bloom shader

SP 2013: Wizard Lodge Level Design


Team Members:
  • Muhammad Azharuddin Bin Azhar (DinoCaspero)
  • Dickson Ang Jun Wei
  • Leslie Lau Wei Qi
Software Used:
  • Unreal Engine 2010
  • Autodesk 3DS Max 2012

SP 2013: Pac Man Remake

Platform:

Windows

Software Used:
  • Panda3D (Python)
  • Visual Studio Professional 2010
  • Autodesk 3DS Max 2012
  • Adobe Photoshop CS5
More Information:
  • Finite state management implementation for AI
  • AStar pathfinder for AI

Sunday, 3 March 2013

SP 2013: Relic Dissonance 2

Team Members:
  • Muhammad Azharuddin Bin Azhar (DinoCaspero)
  • Dickson Ang Jun Wei
  • Jeric Yim Jun Kang
Platform:

Windows

Software Used:
  • DirectX 9 (C++)
  • Visual Studio Professional 2010
  • Adobe Photoshop CS5
  • Autodesk 3DS Max
Link:

More Information:
  • Quest implementation
  • Particle effects implementation

Bulbs Characters Model Design

Friday, 1 March 2013

SP 2013: Battle Bombers

Team Members:
  • Muhammad Azharuddin Bin Azhar (DinoCaspero)
  • Dickson Ang Jun Wei
  • Mohammad Nashrulhaq Abdullah
Platform:

XBox 360

Software Used:
  • XNA 4.0 (C#)
  • Visual Studio Professional 2010
  • Autodesk 3DS Max 2012
More Information:
  • 2.5D battle platform game
  • 2 player game in split screen
  • Character selection available

SP 2013: Haunted Mansion Level Design

Team Members:
  • Muhammad Azharuddin Bin Azhar (DinoCaspero)
  • Dickson Ang Jun Wei
  • Leslie Lau Wei Qi
Software Used:
  • Unreal Engine 2010
  • Autodesk 3DS Max 2012

SP 2012: Galactic Tank

Platform:

Windows

Software Used:
  • Panda3D (Python)
  • Visual Studio Professional 2010

SP 2012: Relic Dissonance

Platform:

Windows

Software Used:
  • DirectX 9 (C++)
  • Visual Studio Professional 2010
  • Autodesk 3DS Max 2012
Link:


SP 2012: Super Human Secret Lab Level Design


Team Members:
  • Muhammad Azharuddin Bin Azhar (DinoCaspero)
  • Dickson Ang Jun Wei
  • Leslie Lau Wei Qi
Software Used:
  • Unreal Engine 2010
  • Autodesk 3DS Max 2012

SP 2012: Galactic Guardian

Platform:

XBox 360

Software Used:
  • XNA 4.0 (C#)
  • Visual Studio Professional 2010
  • Autodesk 3DS Max 2012
More Information:
  • Radar implemented
  • Tank turret bone rotate up and down
  • Simple physics for cannon ball

SP 2012: Dominatus Arena

Game Description:

In the planet Kuglo, Red, Green, Blue, and Yellow factions battle for dominance over one another. Each faction sends a representative into the Dominatus Arena to battle each other.

The winner of this battle royale shall achieve dominance over all other facctions and reign supreme in Kuglo!

Team Members:
  • Muhammad Azharuddin Bin Azhar (DinoCaspero)
  • Leslie Lau Wei Qi
Features:
  • Character colors selection
  • 2 maps available, opened and closed arena
Platform:

Windows Phone 7.1

Software Used:
  • XNA 4.0 (C#)
  • Visual Studio Professional 2010
  • Adobe Photoshop CS5
Link:


More Information:
  • AStar pathfinder implement for AI
  • Shop and inventory  implemented

SP 2012: LightUp

Platform:

Adobe Flash Player

Software Used:
  • Adobe Flash Professional CS5
Link:


More Information:
  • Masking gameplay
  • 5 levels

SP 2012: Recrafto


Platform:

Windows

Software Used:
  • DirectX 9 (C++)
  • Visual Studio Professional 2010
More Information:
  • Minecraft game concept

SP 2012: 3D Car Modeling & Import to UDK

3DS Max Screenshot:

UDK Screenshot:

SP 2012: The Annoying Mat Game Trailer


Platform:

Adobe Flash Player

Software Used:
  • Adobe Flash Professional CS5 (Actionscript 3.0)

SP 2012: Breakout Remake


Platform:

Windows

Software Used:
  • DirectX 9 (C++)
  • Visual Studio Professional 2010
  • Microsoft DirectX SDK (June 2010)

SP 2012: Flag Raiser Mobile


Game Description:

You are a volunteer, supporting a charity in a Flag Day event.
Sounds boring? Not!
Challenge yourself by collecting as much money as possible within the time limit!

Features:
  • Bonus smiley give you additional money for each happy smiley you received
  • Bonus smiley also decrease the money deducted for each angry smiley
  • Hidden thieves disguise themselves as normal people, stealing all the money you have collected
Platform:

Windows Phone 7.1

Software Used:
  • XNA 4.0 (C#)
  • Visual Studio Professional 2010
  • Adobe Photoshop CS5
Link:

http://www.windowsphone.com/en-sg/store/app/flag-raiser/87252dcc-0256-48d3-942d-5186118c0b26

More Information:
  • This game won the Nokia Knight Competition 2012 for the best apps category.

SP 2011: Portfolio Website Design

ITE CE Final Year Project 2010: Flag Raiser

Game Description:

Flag Raiser is a 2.5D platform game which consist of 3 levels. The game objective is to collect the numbers of coins required by each level by the given time limit.

Team Member:
  • Anbarasan
  • Azharuddin (DinoCaspero)
  • Leslie 
  • John
Software Used:
  • XNA 3.1 (C#)
  • Visual Studio Professional 2008
  • Adobe Photoshop CS3
  • Adobe After Effects CS3